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	<title>Comments on: Designers vs Freebies:  The Great Debate</title>
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	<link>http://www.baileylongcloth.com/2009/05/07/designers-vs-freebies-the-great-debate/</link>
	<description>Just Another Day In Paradise</description>
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		<title>By: Ioh</title>
		<link>http://www.baileylongcloth.com/2009/05/07/designers-vs-freebies-the-great-debate/comment-page-1/#comment-1399</link>
		<dc:creator>Ioh</dc:creator>
		<pubDate>Fri, 08 May 2009 21:07:18 +0000</pubDate>
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		<description>Some more thoughts...

Instead of businesses giving freebie clothing away, why not have contests by which one earns awards?  I know there are contests all the time in SL, or at least used to be.  Though most have mainly given cash prizes.  

Plus, a lot of the club contests are usually a &#039;Best in...&#039; whatever outfit or theme.  Why not make contests that have more depth than that, such as an art contests, or maybe a reading contest, or something that has the person putting more effort into it?  And, with the more effort required for the contest, the more quality in the reward.  

That could take care of entitlement, as the receiving a prize is much more rewarding than just being handed something.</description>
		<content:encoded><![CDATA[<p>Some more thoughts&#8230;</p>
<p>Instead of businesses giving freebie clothing away, why not have contests by which one earns awards?  I know there are contests all the time in SL, or at least used to be.  Though most have mainly given cash prizes.  </p>
<p>Plus, a lot of the club contests are usually a &#8216;Best in&#8230;&#8217; whatever outfit or theme.  Why not make contests that have more depth than that, such as an art contests, or maybe a reading contest, or something that has the person putting more effort into it?  And, with the more effort required for the contest, the more quality in the reward.  </p>
<p>That could take care of entitlement, as the receiving a prize is much more rewarding than just being handed something.</p>
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		<title>By: Ioh</title>
		<link>http://www.baileylongcloth.com/2009/05/07/designers-vs-freebies-the-great-debate/comment-page-1/#comment-1398</link>
		<dc:creator>Ioh</dc:creator>
		<pubDate>Fri, 08 May 2009 15:27:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.baileylongcloth.com/?p=339#comment-1398</guid>
		<description>I have some old clothes from 2 years ago that were freebies.  But most of what is in my inventory that is worthwhile are things I bought. Some are gifted to me by friends, whether designers or just someone buying me a gift.  I&#039;ve made a few small things, but nothing that I think is worthwhile selling, or was made for some other purpose than a business, like personal gifts.

Freebie warehouses seem like graveyards to me of past items that may or may not be worth all the time spent digging through them.   Sure, a hunt for prizes at a store might be interesting to some, but it&#039;s not so appealing to me.  What matters to me is keeping the prices reasonable.  Sure, it&#039;s vague, but, for an example, I wouldn&#039;t pay $1000 L for just a pair of shoes or a shirt, no matter how wonderfully textured or  has amazingly crafted prim parts (which, for most clothing besides maybe shoes, armor, or some specialty items, is kind of a waste of prims and slots that could be used on the body for other things) , or whatever.  I may pay close to $1000 L on a set of clothing, depending on how many sets are included and if the design appeals to me.  But otherwise, paying more than $500 L for one outfit, or $50 to $100 L for a single piece of what ultimately amounts to doll clothing is not in my personal budget or interest.  Let&#039;s get reasonable, if you want people to shell out $50 of rl money for designer jeans, then go out into the world, take some designer classes, take a job in the industry, whether of an established company, or if you have the money to start one, start your own line of designer clothing in the real world to get real world prices.  Otherwise, realize that you&#039;re likely not going to be a RL millionaire by selling SL clothing.  Get rich quick scams are just that, scams.  You still have to put effort into a product to make it a success, no matter if it&#039;s a rl or sl product.</description>
		<content:encoded><![CDATA[<p>I have some old clothes from 2 years ago that were freebies.  But most of what is in my inventory that is worthwhile are things I bought. Some are gifted to me by friends, whether designers or just someone buying me a gift.  I&#8217;ve made a few small things, but nothing that I think is worthwhile selling, or was made for some other purpose than a business, like personal gifts.</p>
<p>Freebie warehouses seem like graveyards to me of past items that may or may not be worth all the time spent digging through them.   Sure, a hunt for prizes at a store might be interesting to some, but it&#8217;s not so appealing to me.  What matters to me is keeping the prices reasonable.  Sure, it&#8217;s vague, but, for an example, I wouldn&#8217;t pay $1000 L for just a pair of shoes or a shirt, no matter how wonderfully textured or  has amazingly crafted prim parts (which, for most clothing besides maybe shoes, armor, or some specialty items, is kind of a waste of prims and slots that could be used on the body for other things) , or whatever.  I may pay close to $1000 L on a set of clothing, depending on how many sets are included and if the design appeals to me.  But otherwise, paying more than $500 L for one outfit, or $50 to $100 L for a single piece of what ultimately amounts to doll clothing is not in my personal budget or interest.  Let&#8217;s get reasonable, if you want people to shell out $50 of rl money for designer jeans, then go out into the world, take some designer classes, take a job in the industry, whether of an established company, or if you have the money to start one, start your own line of designer clothing in the real world to get real world prices.  Otherwise, realize that you&#8217;re likely not going to be a RL millionaire by selling SL clothing.  Get rich quick scams are just that, scams.  You still have to put effort into a product to make it a success, no matter if it&#8217;s a rl or sl product.</p>
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